【聚杰网VC】实例解析C++/CLI线程之线程状态持久性 其他形式的同步
我们可使用类Monitor与类Thread中的某些函数,直接控制线程的同步,请看例1。
例1:
| using namespace System; using namespace System::Threading; int main() { /*1*/ MessageBuffer^ m = gcnew MessageBuffer; /*2a*/ ProcessMessages^ pm = gcnew ProcessMessages(m); /*2b*/ Thread^ pmt = gcnew Thread(gcnew ThreadStart(pm,&ProcessMessages::ProcessMessagesEntryPoint)); /*2c*/ pmt->Start(); /*3a*/ CreateMessages^ cm = gcnew CreateMessages(m); /*3b*/ Thread^ cmt = gcnew Thread(gcnew ThreadStart(cm, &CreateMessages::CreateMessagesEntryPoint)); /*3c*/ cmt->Start(); /*4*/ cmt->Join(); /*5*/ pmt->Interrupt(); /*6*/ pmt->Join(); Console::WriteLine("Primary thread terminating"); } public ref class MessageBuffer { String^ messageText; public: void SetMessage(String^ s) { /*7*/ Monitor::Enter(this); messageText = s; /*8*/ Monitor::Pulse(this); Console::WriteLine("Set new message {0}", messageText); Monitor::Exit(this); } void ProcessMessages() { /*9*/ Monitor::Enter(this); while (true) { try { /*10*/ Monitor::Wait(this); } catch (ThreadInterruptedException^ e) { Console::WriteLine("ProcessMessage interrupted"); return; } Console::WriteLine("Processed new message {0}", messageText); } Monitor::Exit(this); } }; public ref class CreateMessages { MessageBuffer^ msg; public: CreateMessages(MessageBuffer^ m) { msg = m; } void CreateMessagesEntryPoint() { for (int i = 1; i <= 5; ++i) { msg->SetMessage(String::Concat("M-", i.ToString())); Thread::Sleep(2000); } Console::WriteLine("CreateMessages thread terminating"); } }; public ref class ProcessMessages { MessageBuffer^ msg; public: ProcessMessages(MessageBuffer^ m) { msg = m; } void ProcessMessagesEntryPoint() { msg->ProcessMessages(); Console::WriteLine("ProcessMessages thread terminating"); } }; |
在标记1中,创建一个MessageBuffer类型的共享缓冲区;接着在标记2a、2b、2c中,创建了一个线程用于处理放置于缓冲区中的每条信息;标记3a、3b和3c,也创建了一个线程,并在共享缓冲区中放置了连续的5条信息以便处理。这两个线程已被同步,因此处理者线程必须等到有"东西"放入到缓冲区中,才可以进行处理,且在前一条信息被处理完之前,不能放入第二条信息。在标记4中,将一直等待,直到创建者线程完成它的工作。




